Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. Then you quadrupled down and decided to waste time building nukes. Use your tanks wisely, never underestimate the Axis and don't take risks needlessly and lose the game. Also I use 20 width infantry with 40 width tanks. Stacie Passon and Ryan McFaul also directed episodes.. Production, release. Same goes for increasing the SPG:tank ratio. Awesome guide! However mechanized does have a lot of defense, which is useful if you really want these to hold. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. National Anthem of USSRWatch this video on YouTube But that doesn't mean medium tank Soviets isn't viable. In this guide, I will tell you how easy it is to make the achievement "Soviet Onion" without making puppets of, for example, Turkey, Poland,Xinjiang, killing whole freaking Allies or Axis, 7) JUST WIN SECOND RUSSIAN CIVIL WAR LIKE A CHAD (GO TO PRECIOUS CAUCASIAN OIL IN BAKU THROUGH CRIMEA), 10) CONGRATULATIONS! 2017-12-20 17: . Hey thanks , mostly approximately 140 160 divisions. HTD may be necessary if your heavy tank enemy knows what they're doing. Support Companies: Same as an infantry TD. However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. Yes, this game is just brilliant, offering countess opportunities to create an alternative history. You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. Variants: The ratio here can be toyed with quite a bit. Do I need to mass upgrade my railways and build depots too? Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. You can find part 1 here, part 2 here and part 3 here. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Winter is a game changer. A Comprehensive Guide to Neuro Bass Reddit and its partners use cookies and similar technologies to provide you with a better experience. This item will only be visible to you, admins, and anyone marked as a creator. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. Cookie Notice The Path of Marxism/ Leninism2. Espaol - Latinoamrica (Spanish - Latin America). Gun most important upgrade on tanks, then reliability. On May 6, 2021, it was announced that Apple TV+ would produce Amit Bhalla's and Lucas Jansen's TV series Hello Tomorrow!, with Bhalla and Jansen co-writing and producing with Blake Griffin, Ryan Kalil, and Noah Weinstein's Mortal Media, Billy Crudup, and Jonathan Entwistle, with Entwistle set to direct the 10-episode . So, what are you waiting for? Only build civilian factories until Around the end of 1937. Now onto the ones that actually pay off like. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. Tanks is 1 or 2 divisions with light tanks. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Variants: Mot/mech/amtrac has already been discussed. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. War Economy16. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. Contents 1 Geography 2 Events HOI4 Soviet Union Guide time. Hi, thank you for the comment. The rest are pure inf too with 10 and 15w and aa/at. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. For HT conversion, I will directly convert my volunteers into heavy tanks. Thank you! Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. (same as infantry but no reckon but maintenance). 2019-09-04, 6:22 pm. 2021-08-25 16: Soviet Union Exiles: New focus branches for the return of the Whites or the Tsar: 2021-08-18 15: . On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? What do you recommend by the bunkers lvl 5 max with anti air and radar? When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. My main inf are 30 width pure inf with log, eng, and rec. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. And do you recommend the rockets in the sovjet union? Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities If the USSR feels a bit too big for your liking, well now you can chop it up into more manageable chunks Joe. This means they should be applied as you'd expect - attack on as many fronts at once as you can to quickly overwhelm your enemy. This is a min-maxing guide as well as a strategy guide for the Soviet Union. By the way, this was generally my first game for the Soviets. You have 280 factories in 1944 and are building nukes. You need to sign in or create an account to do that. Logistics are also useful in marines. Free trade and tank designer will help. The Stalin Constitution6. If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. Addressing Interwar Affairs3. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. For volunteers, it's different because you're capped on the number you can send. Here is a selection of ten games releasing in March 2023 that we think you should be looking out for. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. Here is my post, can u please help ? USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. This item will only be visible in searches to you, your friends, and admins. With 7 soldiers and 2 artillery for the infantry. Spain was capped at 5 last patch because of the amount of territory. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer Finally, variants. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Alas, France is on the brink of civil war with the communists quickly growing in strength. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. Seems to follow a lot of the principles I see happen in vods and stuff of mp games. All rights reserved. "Beautiful Rose Embroidery for Beginners: A Comprehensive Guide". @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. Contributor at KeenGamer, often writing guides and news. And unlike 14/4 marines, once these land they can actually fight. Hope this was helpful, as always! 4. This guide can be helpful for beginners and experts alike! Then research heavy 2 with bonus. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. Oh yes, how could I forget? And most importantly, 1944 Air Technology is completely disallowed! This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. Yeah, that would be good. China's longevity hangs in the balance, locked in a vicious civil war between the Kuomintang and Communists. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. ago. HOI4 Soviet Union Guide time. Support Companies: Same as all the other tanks. Soviet national focus tree. 13-7 heavy tank-mech, that's the baseline template. Hoi4 Soviet Union Guide 2020! Ok, lets look at the Focus Tree. Send what volunteers you can and constantly improve the template as they fight. All of this is to say, your economy is in shambles. My 4 tanks cant do crap against infantry nor other tanks even attrition. Anything player controled is easy. I will look to add this information on the guide as soon as possible. Soviet Union, as one of the seven major powers, has a unique national focus tree. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. But generally you'll want to do guns over anything else. Variants: Here's the real meat of this post. Can upgrade reliability and armor if you have extra XP. Would go a long way towards fixing things. All trademarks are property of their respective owners in the US and other countries. Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. If you can make their troops suffer, you can push easily.-----. Might be too much just for sp but it's better than not enough info. I particularly like ideas 1 and 4 and will look into writing these at some point. You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. Please see the. So final template is 12-7-2 HT-mech-SPAA. Perhaps give a go on a playthrough and see how it goes. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. Your email address will not be published. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. I usually use them in separate divisions, though, like you'll see in template 4.3. However there are some countries, like France and South Africa, where it's unavoidable (at least early game). In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. This will be later referred. I was not able to polish Rokossovsky so well in Spain, and the industrial building was not as successful as yours. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. My main inf are 30 width pure inf with log, eng, and rec. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. Modding guide for the new decisions & missions system in patch 1.5. It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. The heavy tanks came later than I like because AI Germany doesn't do Tank Treaty 3rd focus and tank production ramped up about a year later than it would have to in multiplayer. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Hi, sorry for the late reply. If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. The first option is easy. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? Start a game as the Soviet Union. The update has obviously changed how the Soviets work so how do you play them now, I tried to do a fortline hold behind a river but it failed, New comments cannot be posted and votes cannot be cast. Not out of the ordinary. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide Noto (M+M) 664 subscribers 7.5K views 1 month ago #hoi4 #heartsofiron4 #heartsofironiv Hey guys today I show you. 556. I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. Please see the. In fact, I used only 3 at the end of the game. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. How many Hoi players can say the same? In terms of the order you should do your national focus tree, here is what I have found works best for me. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. Clicking on the branches leads to the appropriate section. Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. To ensure I help you, I have a couple of questions. Sorry for the necro. Required fields are marked *, You may use these HTML tags and attributes:
. Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. This item will only be visible to you, admins, and anyone marked as a creator. Get a license for the A-32 to get a 70% bonus. America didn't intervene. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). Max the infantucture in those zones or build civs in those zones. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). Variants: For the mot/mech question I'd recommend motorized. It's often recommended to make some of both. Soviets would get significantly more imports so their economy could switch to military production sooner. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. Espaol - Latinoamrica (Spanish - Latin America), https://www.patreon.com/efficientstrategygaming, https://steamcommunity.com/profiles/76561198069212686, https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEE, https://streamlabs.com/efficientstrategygaming, http://paradoxinteractive.pxf.io/c/1407834/513865/8792, https://efficient-strategy-gaming.creator-spring.com. There is a fixed amount of Equipment that you can send to China (usually around 40k guns. Finally, there's HSPAA, which is arguably one of the best units in the game. and our 150 mills and 180 civs. I'm covering tank templates fourth because they definitely require the most thought of any template. Read on, and see how you can faithfully serve General Secretary Stalin. This item has been removed from the community because it violates Steam Community & Content Guidelines. starts? gotta contest air, but admittedly soviets this time around is pretty miserable. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. Sorry again for the late reply. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Ill keep you posted on the guides progress. 10. So you just dont need to take Molotov-Ribbentrop Pakt. I AM YOUR GOD!!!!!!!! All rights reserved. Cheers! But, not the picture of course. Didn't consider it, didn't know air is now this important. Valve Corporation. The rest are pure inf too with 10 and 15w and aa/at. Menu. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. As stated previously in the guide, you should place a lot of emphasis on civilian factories. I hate to say this but it's a terrible template. Have 7/2 infantry template with engineers, had air superiority while they broke through too! Create an account to follow your favorite communities and start taking part in conversations. Centralization and Discipline15. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. Still, I like the perpendicular fallback lines. Comprehensive Spell guide to Magicka 2 AGAIN! In today's video I'm sharing with you my strategy for beating Germany. Join. Interesting. All trademarks are property of their respective owners in the US and other countries. In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. Additionally, a 20 width variant is viable since it is a defensive unit. How to Unlock Papal States in Hearts Of Iron IV. The individual tanks have 200 armor and 100+ piercing, and I . Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. You need to sign in or create an account to do that. This item has been removed from the community because it violates Steam Community & Content Guidelines. Planes above tanks for the first round of Barb, because if they bomb your logistics and you can't supply your bombarded troops, kapish, you're kaput. Support Companies: If armor matters then limit these as much as possible. I prefer using artillery, but rockets can be used. The man is the literal personification of what it means to be an alpha BEAST.BLOOD FOR THE BLOOD GOD!!!!!!!! Most importantly, heavy tanks are near-impossible to counter with AT infantry, unlike medium tanks. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. Just do your normal technologies and focuses. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). Socialism in One Country10. This item will only be visible to you, admins, and anyone marked as a creator. I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? But there is one challenge every Soviet Player must go through - a Purge. With this, you may be wondering what the guide is actually about? You must ensure that you have air superiority so that the Axis forces do not break through your front line. For heavy tanks this is quite easy. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would.
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